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Re: [Merge] lp:~widelands-dev/widelands/reed-compatibility into lp:widelands

 

> So ... you created a diff of 800 lines by passing objects around so you can call a method in only a handful of places?? I like it! :)

Lol yep. It will save a bit of memory though if the objects are created only once.

For triggering the bug, you need a savegame created with bzr9118 or older that has reed or wheat fields on it.
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https://code.launchpad.net/~widelands-dev/widelands/reed-compatibility/+merge/367935
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/reed-compatibility into lp:widelands.


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