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Re: [Merge] lp:~widelands-dev/widelands/workarea-fixes into lp:widelands


While i am not convinced by this feature at all, i agree with Gun. The lua files are already full of tables and options, which make it hard to understand for beginners (modders).

On the other side: Is it worth the work for a feature

- which is hard to explain
- which was wanted by a single player
- were other players know how to handle the 'problem' without this feature

Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/workarea-fixes into lp:widelands.