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Re: [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

 

There is a method Game::send_player_build_waterway(int32_t, Path&) that works just like for roads.

Waterways have a special placement rule: They can go along any edge which is located between two water triangles. They can therefore reach all fields with MOVECAPS_SWIM plus some other fields. Always use a CheckStepFerry when checking ferry or waterway paths.

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https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
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