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Message #17745
Re: [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands
Review: Approve
LGTM now :)
I'd like to retest this due to the code changes made during review.
Diff comments:
>
> === modified file 'src/logic/map_objects/tribes/militarysite.cc'
> --- src/logic/map_objects/tribes/militarysite.cc 2019-05-26 17:21:15 +0000
> +++ src/logic/map_objects/tribes/militarysite.cc 2019-05-28 15:09:01 +0000
> @@ -982,6 +982,13 @@
> return false;
> }
>
> +const BuildingSettings* MilitarySite::create_building_settings() const {
> + MilitarysiteSettings* settings = new MilitarysiteSettings(descr());
> + settings->desired_capacity = std::min(settings->max_capacity, soldier_control_.soldier_capacity());
> + settings->prefer_heroes = soldier_preference_ == SoldierPreference::kHeroes;
Yes I did! So, this is correct :)
> + return settings;
> +}
> +
> // setters
>
> void MilitarySite::set_soldier_preference(SoldierPreference p) {
--
https://code.launchpad.net/~widelands-dev/widelands/constructionsite_options/+merge/367428
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