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[Merge] lp:~widelands-dev/widelands/balancing-201908 into lp:widelands

 

GunChleoc has proposed merging lp:~widelands-dev/widelands/balancing-201908 into lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/balancing-201908/+merge/371947

Test changes suggested in https://www.widelands.org/forum/topic/4589/
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/balancing-201908 into lp:widelands.
=== modified file 'data/tribes/buildings/productionsites/empire/piggery/init.lua'
--- data/tribes/buildings/productionsites/empire/piggery/init.lua	2019-05-29 18:29:28 +0000
+++ data/tribes/buildings/productionsites/empire/piggery/init.lua	2019-08-28 17:42:06 +0000
@@ -55,9 +55,9 @@
          actions = {
             "return=skipped unless economy needs meat",
             "consume=water wheat",
-            "sleep=25000",
+            "sleep=20000",
             "playsound=sound/farm/farm_animal 180",
-            "animate=working 30000",
+            "animate=working 24000",
             "produce=meat"
          }
       },

=== modified file 'data/tribes/buildings/productionsites/empire/vineyard/init.lua'
--- data/tribes/buildings/productionsites/empire/vineyard/init.lua	2019-06-06 09:11:02 +0000
+++ data/tribes/buildings/productionsites/empire/vineyard/init.lua	2019-08-28 17:42:06 +0000
@@ -65,7 +65,7 @@
          descname = _"planting grapevines",
          actions = {
             "callworker=plant",
-            "sleep=13000"
+            "sleep=12000"
          }
       },
       harvest = {

=== modified file 'data/tribes/workers/barbarians/soldier/init.lua'
--- data/tribes/workers/barbarians/soldier/init.lua	2019-05-25 08:51:42 +0000
+++ data/tribes/workers/barbarians/soldier/init.lua	2019-08-28 17:42:06 +0000
@@ -106,7 +106,7 @@
    evade = {
       max_level = 2,
       base = 25,
-      increase_per_level = 15,
+      increase_per_level = 16,
       pictures = path.list_files(dirname .. "evade_level?.png"),
    },
 


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