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Re: [Merge] lp:~widelands-dev/widelands/new-shipping into lp:widelands

 

I had a look at the check for disallowing double colonization. I think it would be sufficient to check whether there's a building there, we don't care if it's a port or a construction site. It might even be safer, because the enemy might also have been faster with building something there.
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https://code.launchpad.net/~widelands-dev/widelands/new-shipping/+merge/371155
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