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Cosurgi, the same effect as with MakeItFlat (ugly name, really` how about FlattenBodies or something similar?) can be obtained using PhysicalParameters::blockedDOFs. For example, if you block z on all bodies, there will be no movement along z. To make "2d" simulation, you can block z, rx, ry. And so on. (see LeapFrog*Integrator or NewtonsDampedLaw for the code) Václav
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