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Re: ContactLaw1

 


Václav S a écrit :
Jerome,

I am sorry, but how about some more meaningful name instead of
"ContactLaw1"?

I am even more sorry than you but I have sincerely not much idea. As I wrote it in the files this law is in fact quite similar to the CohesiveFrictionnalContactLaw. The differences are :
- there is nothing more linked with "brokenBodies"
- no creep (I just noticed that I could have suppressed the comments, sorry)
- no more adhesion or cohesion
- the main new point is the inelastic behaviour in compression, with the "coeff_dech" variable And as in CohesiveFrictionalContactLaw there is computation of moment for example. Because I personnly didn't understand, thanks to the name, that for example in CohesiveFrictionalContactLaw you can simulate moment transfer or creep (that's the same for all contact laws and I would even say that for all the yade source files ;-) ) I didn't indeed search for an other name... Maybe "InelasticCompressionAndMomentTransferContactLaw" ?? But I thought you don't like long names... So again very sorry : I don't want to offense anyone but sincerely I don't see which name I could give... If the suggestion above satisfies you, or if you have better ideas, feel free to rename it, I don't mind (it honours you to look after meaningful names !)
NB : Moreover I don't know how to rename svn tracked files...
Second, for the roll angle and so on: I would be glad if those things
could move to SpheresContactGeometry, like I did it with shear, so that
constitutive laws don't repeat the same code over and over (the same for
twisting).
If you can elaborate what angle do you need for your law and
how tom compute it from geometry, I will try to implement that within
the contact geom.

Regards, Vaclav


I understand it very well. I didn't notice you made attempts in this field, sorry. All that concerns moment transfer was purely and simply copied-pasted from CohesiveFrictionalContactLaw (with only the add a of plastic threshold). So I believe that this is Janek who wrote the lines I copied, so I think that he would answer you much better than me... This work has not yet been done also in CohesiveFrictionalContactLaw isn't it ?

Tell me if you have other remarks, I'll try to answer as better as I can... (that was the case in this mail even if I could not answer you precisely !)

Jerome



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