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Re: strided collider speedups

 

Václav Šmilauer a écrit :
I think this sounds just awesome.
This really changes the priorities in terms of "where to optimize" and paralellisation, doesn't it?

In what way?
If the collider takes 6% with 50k spheres, then optimisation should focus on interactions handling (but perhaps this really optimised already)

 I actually don't think so. At this point, this
"optimization" is not even reliable (bodies may get out of their BB,
which is not acceptable).
Well, fundamentally, there is no difference, bodies get out of BBs at each time step already. With detectionFactor = 1, you can miss contacts created DURING the timestep, if spheres are x-aligned. Just imagine that activating the collider each 10 steps is like setting dt 10 times larger...

I am looking at
 http://www3.interscience.wiley.com/journal/112140923/abstract now, but
I don't think I will have time for proper implementation.

Just read the abstract and forget it :
"The algorithm is applicable to systems comprising bodies of a similar sizes."

Bruno

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