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Message #02113
Re: SPOLY3D
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To:
yade-dev@xxxxxxxxxxxxxxxxxxx
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From:
Janek Kozicki <janek_listy@xxxxx>
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Date:
Mon, 28 Sep 2009 16:56:17 +0200
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Face:
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In-reply-to:
<4ABCE322.7020607@arcig.cz>
Václav Šmilauer said: (by the date of Fri, 25 Sep 2009 17:34:58 +0200)
> Multiple contacts beween one pair of bodies are not possible in yade;
> adding it would be far-reaching and will not (as I see it) happen.
A simple hack to allow 4 contacts is shown in TetrahedronsTest example. We can use the same hack here, and it should work.
> Hm... then why not using gts for the polyhedra intersections instead of
> simple (therefore probably inefficient) algorithms? Currently you can
> create arbitrary meshed surface by clumping the facets in one body
> (which has collision detection per-facet, but moves as rigid whole).
> What you don't get is mutual interactions of these two meshed surfaces
> -- maybe that is what spoly3d can be good for; however, that would mean
> bunch of work to define poly-poly, poly-sphere, poly-facet interactions.
But he has already done spheropolyhedrons, and it works. I haven't
meet anybody who would want to implement the same thing in an
unfamiliar way, when he already has this thing working.
I think that adding spheropolyhedrons will be an interesting thing
too. It's a bit different than facets, will allow doing some
comparisons, etc.
--
Janek Kozicki |
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