← Back to team overview

yade-dev team mailing list archive

[Bug 509084] Re: using glLists for spheres result in overlighting

 

Well, yes, I was doing many changes in OpenGLRenderingEngine about year
ago... OK, it was rev 1527, which (confusingly) contained loads of
changes: http://bazaar.launchpad.net/~yade-dev/yade/trunk/revision/1527

There are some changes to lighting, but I have no deep understanding of
that really, and I understand the stripe code even less.

-- 
using glLists for spheres result in overlighting
https://bugs.launchpad.net/bugs/509084
You received this bug notification because you are a member of Yade
developers, which is subscribed to Yade.

Status in Yet Another Dynamic Engine: New

Bug description:
I just fixed the "strip" code for spheres, but there is still a problem with "over-lighted" spheres (see attached image). Probably only a problem of tunning gl parameters. The same thing appear when no-strips spheres are displayed using glLists.





Follow ups

References