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Message #03411
[Bug 509084] Re: using glLists for spheres result in overlighting
Well, yes, I was doing many changes in OpenGLRenderingEngine about year
ago... OK, it was rev 1527, which (confusingly) contained loads of
changes: http://bazaar.launchpad.net/~yade-dev/yade/trunk/revision/1527
There are some changes to lighting, but I have no deep understanding of
that really, and I understand the stripe code even less.
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using glLists for spheres result in overlighting
https://bugs.launchpad.net/bugs/509084
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Status in Yet Another Dynamic Engine: New
Bug description:
I just fixed the "strip" code for spheres, but there is still a problem with "over-lighted" spheres (see attached image). Probably only a problem of tunning gl parameters. The same thing appear when no-strips spheres are displayed using glLists.
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