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Re: GravityEngine loop

 

As facets have zero mass, it doesn't make any difference. I would keep
it as it is now. Whether a body is dynamic is integrator's concern, not
GravityEngine's, I think. Do you have some specific reason for what you
suggest?

Vaclav



> Hi all,
> 
> GravityEngine loops over all bodies, but only clumped bodies are
> skipped.
> As I understand, facets also in this list. What about applying this
> engine only to spheres, as they are dynamic?
> If I do it, will it break somebody's code?
> 
> Thank you
> ______________________________
> 
> Anton Gladkyy
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