← Back to team overview

yade-dev team mailing list archive

[Branch ~yade-dev/yade/trunk] Rev 2144: 1. Start filling NEWS for upcoming 0.5: do the same if you have some big things in mind

 

------------------------------------------------------------
revno: 2144
committer: Václav Šmilauer <eudoxos@xxxxxxxx>
branch nick: trunk
timestamp: Wed 2010-04-14 22:53:37 +0200
message:
  1. Start filling NEWS for upcoming 0.5: do the same if you have some big things in mind
  2. Fix hyperlinks in Gl1_Sphere doc
modified:
  NEWS
  pkg/common/RenderingEngine/Gl1_Sphere.hpp


--
lp:yade
https://code.launchpad.net/~yade-dev/yade/trunk

Your team Yade developers is subscribed to branch lp:yade.
To unsubscribe from this branch go to https://code.launchpad.net/~yade-dev/yade/trunk/+edit-subscription
=== modified file 'NEWS'
--- NEWS	2009-08-26 12:47:54 +0000
+++ NEWS	2010-04-14 20:53:37 +0000
@@ -1,5 +1,32 @@
 vim:syntax=changelog
 
+2009-04-20 Václav Šmilauer <eudoxos@xxxxxxxx> revision around bzr2150
+
+	* RELEASE: 0.5
+		- https://launchpad.net/yade/+milestone/0.5
+
+	* overall:
+		- yade main is now a python script, the c++ part is imported
+		- many classes renamed for the sake of consistency, while mostly keeping backward compatibility for scripts
+		- all classes (deriving from Serializable) are automatically exposed in python via automatically constructed wrappers, with full attribute access (https://bugs.launchpad.net/yade/+bug/544857)
+		- lot of old code removed (to be found in attic/)
+
+	* functionality:
+		- separated State and (possibly shared) Material for bodies
+		- InsertionSortCollider handles both periodic and aperiodic simulations now
+		- Cell can undergo arbitrary linear transformation during simulation
+		- VTKRecorder saves to VTK-compatible XML files; allows to use Paraview for post-processing
+		- NewtonIntegrator features integration of rotation of non-spherical bodies
+		- callback functionality for interaction and body loop (InteractionDispatchers and NewtonIntegrator) (not yet fully done)
+		- body and interaction containers devirtualized (https://blueprints.launchpad.net/yade/+spec/devirtualize-containers)
+
+	* documentation:
+		- New website https://www.yade-dem.org
+		- Sphinx documentation https://www.yade-dem.org/sphinx/, containing both hand-written and automatically generated documentation
+		- All classes and attributes visible from python are documented now
+		- Drop doxygen documentation
+
+
 2009-08-31 Václav Šmilauer <eudoxos@xxxxxxxx> revision around bzr1740
 
 	* RELEASE: 0.20.0

=== modified file 'pkg/common/RenderingEngine/Gl1_Sphere.hpp'
--- pkg/common/RenderingEngine/Gl1_Sphere.hpp	2010-02-09 16:50:30 +0000
+++ pkg/common/RenderingEngine/Gl1_Sphere.hpp	2010-04-14 20:53:37 +0000
@@ -23,9 +23,9 @@
 	YADE_CLASS_BASE_DOC_STATICATTRS(Gl1_Sphere,GlShapeFunctor,"Renders :yref:`Sphere` object",
 		((bool,wire,false,"Only show wireframe (controlled by ``glutSlices`` and ``glutStacks``."))
 		((bool,stripes,false,"In non-wire rendering, show stripes clearly showing particle rotation."))
-		((bool,glutNormalize,true,"Fix normals for non-wire rendering; see `http://lists.apple.com/archives/Mac-opengl/2002/Jul/msg00085.html`_";))
-		((int,glutSlices,12,"Number of sphere slices; not used with ``stripes`` (see `glut{Solid,Wire}Sphere reference<http://www.opengl.org/documentation/specs/glut/spec3/node81.html>`_)"))
-		((int,glutStacks,6,"Number of sphere stacks; not used with ``stripes`` (see `glut{Solid,Wire}Sphere reference<http://www.opengl.org/documentation/specs/glut/spec3/node81.html>`_)"))
+		((bool,glutNormalize,true,"Fix normals for non-wire rendering; see http://lists.apple.com/archives/Mac-opengl/2002/Jul/msg00085.html";))
+		((int,glutSlices,12,"Number of sphere slices; not used with ``stripes`` (see `glut{Solid,Wire}Sphere reference <http://www.opengl.org/documentation/specs/glut/spec3/node81.html>`_)"))
+		((int,glutStacks,6,"Number of sphere stacks; not used with ``stripes`` (see `glut{Solid,Wire}Sphere reference <http://www.opengl.org/documentation/specs/glut/spec3/node81.html>`_)"))
 	);
 	RENDERS(Sphere);
 };