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Message #04661
[Bug 399963] Re: Equilibrium distance different for SpheresContactGeometry and Dem3DofGeom_SphereSphere (TriaxialTest with facet vs. box walls)
I don't understand the problem Vaclav, sorry.
I thought the topic was the comparison between ScGeom and Dem3Dof in TriaxialTest. It implies the comparison is done using *_FrictPhys_Basic functors (i.e. the laws for non-cohesive materials - I call them "granular"). Did I miss something?
FOR TRIAXIAL TEST WITH FRICT_PHYS LAWS :
"geometric distance (radius1+radius2) should be preferred, definitely. InitialEquilibrium distance is only creating strange effects"
"For continuum-discrete approaches :
I understand some need that"
I don't think it is possible to get stable results with triaxial engines
and non-cohesive laws if equilibrium distance is defined differently.
It will generate instabilities on the boundaries.
Me not liking continuum mechanics? I'm surprised.
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Equilibrium distance different for SpheresContactGeometry and Dem3DofGeom_SphereSphere (TriaxialTest with facet vs. box walls)
https://bugs.launchpad.net/bugs/399963
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Status in Yet Another Dynamic Engine: In Progress
Bug description:
Seems that there is too much friction with the walls, but inspecting the XML file gives nothing suspicious. UnbalancedForce sits constantly at 1.1407 after a small while, without going down.