Thread Previous • Date Previous • Date Next • Thread Next |
Hi Luc,maybe it is simply a copy error but you should use getId2() instead of getId1() twice.
if( !(Body::byId(I->getId1())->isDynamic) || > !(Body::byId(I->getId2())->isDynamic) ) continue; Cheers, Franck
How would you do to skip non dynamic bodies in a loop over interactions? I tried FOREACH(const shared_ptr<Interaction>& I, *scene->interactions){ if( !(Body::byId(I->getId1())->isDynamic) || !(Body::byId(I->getId1())->isDynamic) ) continue; } but, obviously, I missed something...
Thread Previous • Date Previous • Date Next • Thread Next |