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[Bug 666246] Re: periodic boundary don't work with ViscEl classes

 

Moving the discussion back to the bug tracker...

Chiara: misunderstanding, sorry, I meant that the prevous
Ig2_Facet_Sphere_ScGeom did not work for facets because the shift2
parameter was disregarded. Otherwise it should work with facets just
fine, as well as any other shapes.

For getting periodicity &c in the contact law: please use
Cell::intrShiftPos (computes the shift2, which moves id2 to the period
of id1) and Cell::intrShiftVel (computes the velocity delta that must be
added to id2's velocity so that they are as if in the same period). It
takes care of possible ways of accounting for velGrad
(Cell::homoDeform).

-- 
periodic boundary don't work with ViscEl classes
https://bugs.launchpad.net/bugs/666246
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Status in Yet Another Dynamic Engine: Fix Committed

Bug description:
Periodic boundary don't work with Ig2_Facet_Sphere_ScGeom and Ig2_Sphere_Sphere_ScGeom functors.


#=============BEGIN SCRIPT TEST PERIODIC WITH Ig2_Sphere_Sphere_ScGeom==========
# -*- coding: utf-8

from yade import utils

sphereRadius=0.1
tc=0.001# collision time 
en=0.3  # normal restitution coefficient
es=0.3  # tangential restitution coefficient
density=2700
frictionAngle=radians(35)# 
params=utils.getViscoelasticFromSpheresInteraction(tc,en,es)
sphereMat=O.materials.append(ViscElMat(density=density,frictionAngle=frictionAngle,**params))


# Spheres
sphId=O.bodies.append([
	utils.sphere( (i*0.2+0.1,0.5,0.2), 0.1, material=sphereMat) for i in range(5)
	])
O.bodies[sphId[-1]].state.vel=(0.5,0.5,0)

## Engines 
O.engines=[
	ForceResetter(),
	InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]),
	InteractionLoop(
		[Ig2_Sphere_Sphere_ScGeom()],
		[Ip2_ViscElMat_ViscElMat_ViscElPhys()],
		[Law2_ScGeom_ViscElPhys_Basic()],
	),
	NewtonIntegrator(damping=0),
]

O.periodic=True
O.cell.refSize=Vector3(1,1,1)

O.dt=.01*tc

O.saveTmp()
#==========================END======================


#=============BEGIN SCRIPT TEST PERIODIC WITH Ig2_Facet_Sphere_ScGeom==========
# -*- coding: utf-8

from yade import utils

sphereRadius=0.1
tc=0.001# collision time 
en=0.3  # normal restitution coefficient
es=0.3  # tangential restitution coefficient
density=2700
frictionAngle=radians(35)# 
params=utils.getViscoelasticFromSpheresInteraction(tc,en,es)
facetMat=O.materials.append(ViscElMat(frictionAngle=frictionAngle,**params)) 
sphereMat=O.materials.append(ViscElMat(density=density,frictionAngle=frictionAngle,**params))

floor
n=5.
s=1./n
for i in range(0,n):
	for j in range(0,n):
		O.bodies.append([
			utils.facet( [(i*s,j*s,0.1),(i*s,(j+1)*s,0.1),((i+1)*s,(j+1)*s,0.1)],material=facetMat),
			utils.facet( [(i*s,j*s,0.1),((i+1)*s,j*s,0.1),((i+1)*s,(j+1)*s,0.1)],material=facetMat),
		])

# Spheres
sphId=O.bodies.append([
	utils.sphere( (0.5,0.5,0.2), 0.1, material=sphereMat),
	])
O.bodies[sphId[-1]].state.vel=(0.5,0,0)

## Engines 
O.engines=[
	ForceResetter(),
	InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]),
	InteractionLoop(
		[Ig2_Facet_Sphere_ScGeom()],
		[Ip2_ViscElMat_ViscElMat_ViscElPhys()],
		[Law2_ScGeom_ViscElPhys_Basic()],
	),
	GravityEngine(gravity=[0,0,-9.81]),
	NewtonIntegrator(damping=0),
]

O.periodic=True
O.cell.refSize=Vector3(1,1,1)

O.dt=.01*tc

O.saveTmp()
#==========================END======================





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