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Message #06113
Re: Newton integrator vs. gravity engine
Hi,
Ok to move the gravity engine into the Newton integrator. About the fact
that gravity engine is paralellized I can just say that for more than
10000 grains the speed improvment is appreciable on a dual core, but I
cannot say how much.
Luc
> Hi folks,
>
> What about adding an attribute "gravity" (Vector3r::Null by default) to
> Newton integrator instead of dragging gravity engine?
> It would save one loop on all bodies.
>
> Btw, I see gravity engine is paralellized, did somebody (Vaclav) compare
> speed? It might be slower in multithreading for such simple operation.
>
> Cheers.
>
> Bruno
>
>
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--
Luc Sibille
Université de Nantes - Laboratoire GeM
Adresse/address:
IUT de Saint Nazaire - Département de Génie-Civil
58, rue Michel-Ange - BP 420
44606 Saint-Nazaire Cedex France
Tel: +33 2 40 17 81 78
References