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Because the interaction would have to be stored twice (actually thrice), and it is not clear how much slower it would make things. Besides that, I have plans to remove InteractionContainer::linIntrs and have openmp loops go over bodies directly; such loops would have to skip half of the interactions as well, because they would exist in both bodies...1. Simplify InteractionContainer, move interactions inside bodies (NOT useful for getting all interactions of a body)Why not usefull, any hint (which file to examine the change, etc)?
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