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Sorry, no time for that. Why don't you apply it to trunk? If you can't, please file a blueprint/bugreport on that, otherwise that code will be forgotten, which would be a pity.By the way Vaclav, as you are working on this, please have a look at the code in the link above. Currently, blocking DOFs triger more operations than not blocking. It is not difficult to make it less operations (as in the link) : it just needs to skip the velocity=velocity+accelaration*dt lines so bodies move at constant velocity.
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