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Re: twist/bend increment computation

 


Maybe using an equation similar to the total formulation (ScGeom.cpp:94) but with spin
instead of rotations?
It would give :

relativeSpin = angularVelocity2 - angularVelocity1
Forgot to say: this is what L6Geom does currently (since I was in Grenoble) and it is not consistent as said in the previous message; that's why I was looking for a better solution.




References