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Message #06371
Re: twist/bend increment computation
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To:
yade-dev@xxxxxxxxxxxxxxxxxxx
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From:
Janek Kozicki <janek_listy@xxxxx>
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Date:
Wed, 1 Dec 2010 17:03:24 +0100
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Face:
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In-reply-to:
<4CF65B37.9040106@doxos.eu>
Václav Šmilauer said: (by the date of Wed, 01 Dec 2010 15:27:03 +0100)
> Hi there,
>
> please someone with more spatial intelligence than me could explain how
> to compute twist and bending (i.e. relative rotation) increment between
> two spheres? Both of the spheres can be moving at the same time (that
> also moves the contact line), they can have different radius. I know
> their velocities, angular velocities, how the contact normal changes...
> At the same time, I need that it is orthogonal to shear, i.e. when
> points on the sphere surfaces stay in the same relative position, there
> will be no shear.
>
> I thought that it could be computed from the symmetric/antisymmetric
> split of relative displacement at contact point, along the lines
>
> u₁=v₁+ω₁×(c-x₁), u₂=v₂+ω₂×(c-x₂).
>
> Then shear displacement would be 2× the antisymmetric part (that is the
> current formulation in ScGeom for instance), and bending would be 2× the
> symmetric part (removing rigid interaction rotation, which is the ugly
> term at the end), i.e.
>
> us=2⋅(u₁-u₂)/2, φ=|x₂-x₁|⋅2⋅[(u₁+u₂)/2-((x₂-x₁)/|x₂-x₁|)×(v₂-v₁)]
>
> Does that make sense? Or is there a better way?
sorry to be boring, but why not use quaternions for twist/bending,
what's wrong with it?
IMO shearing is a separate issue and there is no point in calculating
shear as being antisymmetric to bending. That might be the case in
2D, but in 3D+twisting when contact point could revolve around some
axis? I'm not so sure.
also, I don't know what is the meaning of symbols that you used in
formulas above: v₁,ω₁,x₁, etc...
--
Janek Kozicki http://janek.kozicki.pl/ |
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