Hi there (especially Bruno),
I see that the current approach with hSize is more flexible and that
we can do without refSize in most cases. Also, it is true that is
makes more sense if trsf is just accumulator of velGrad which does not
change geometry and can be changed by the user freely, without any
impact on current geometry. There are 2 issues to be resolved:
1. We still need some reference size (or hSize) for defining goal
strain in PeriTriaxController and similar engines. How to do that? It
should be in the Cell (not in the engine), but then when to set it to
the current state? All that I can imagine is to set it when trsf is
assigned by the user: then do refHSize=trsf^-1*hSize; then the engine
will take as reference geometry what you say is (mechanically)
"undeformed" geometry; and do the same when someone sets hSize by hand
as well perhaps (?).
2. For displacement scaling, another reference hSize is needed (which
is independent from the "mechanically reference" hSize), which is
called a bit confusingly just refHSize in the current code, and which
is set (a) when refHSize sub 1. is set and (b) when required by the
user (the utils.setRefSe3 and such).
Do you agree with the solutions, i.e. to introduce refHSize and
dispRefHSize and update them as described?
Cheers, v.
_______________________________________________
Mailing list: https://launchpad.net/~yade-dev
Post to : yade-dev@xxxxxxxxxxxxxxxxxxx
Unsubscribe : https://launchpad.net/~yade-dev
More help : https://help.launchpad.net/ListHelp