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Re: perfomance benchmark

 

Hi Sergei,

This is because the simulation is dynamic AND you don't use collider's
Verlet distance.
In triaxial test (quasistatic), the collider run only each 100
itérations or even less, which makes its cost negligeable vs.
interaction dispatching.
Even in the dynamic case, you should use Verlet dist.

Bruno

On 01/03/11 16:32, Sergei D. wrote:
> Hi!
> I did a perfomance test for parallel mode and results in no good.
> Performance boost only about 40% from 1 thread to 4 thread for 200k
> particles...
> Cause is a non-parallelised InsertionSortCollider, who need about 80%
> time with 4 threads.
> Results attached.
>
>
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Bruno Chareyre
Associate Professor
ENSE³ - Grenoble INP
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