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Message #07463
Re: [Bug 729079] Re: Performance optimization of InsertionSortCollider
15.04.2011 20:21, Chareyre:
> Quick question for branch experts: what is the simplest way to committhat to a branch. Reading bzr doc, I have the impression that I need todownload a fresh branch wit "bzr branch lp:yade". Can't I do thatdirectly with my local version?
Do you want to create a new branch on launchpad?
If no, and you want to create a new branch on your local system you need:
bzr branch local_trunk_dir new_branch_dir
You can update new branch with lp:yade by
bzr pull lp:yade
Is is what you need?
--
Best regards,
Sergei D.
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developers, which is the registrant for Yade.
https://bugs.launchpad.net/bugs/729079
Title:
Performance optimization of InsertionSortCollider
Status in Yet Another Dynamic Engine:
New
Bug description:
Sergei Dorofeenko (https://launchpad.net/~sergei.dorofeenko) found,
that InsertionSortCollider is probably is a "bottle neck" in
simulations with >10^5 number of particles even in many-threads mode.
http://www.mail-archive.com/yade-dev@xxxxxxxxxxxxxxxxxxx/msg06573.html
Сitation:
"...I did a perfomance test for parallel mode and results in no good.
Performance boost only about 40% from 1 thread to 4 thread for 200k
particles... Cause is a non-parallelised InsertionSortCollider, who
need about 80% time with 4 threads.
Results attached."
Follow ups
References