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Message #07930
[Bug 729079] Re: Performance optimization of InsertionSortCollider
Hi Bruno,
there is a comparison of new and old collider.
A newer one is slower, but it can be because of
tons of warnings like this:
931937 ERROR yade.InteractionContainer
/home/gladk/dem/yade/cleanCompBruno/yade/core/InteractionContainer.cpp:55
erase: InteractionContainer::erase: attempt to delete non-existent
interaction ##14889+15066
It can be related to the bug 813925 [1]
The script, what I used, creates and removes bodies very actively.
Speed, iter/sec
-j Old collider New_Collider:
1 7.94 6.12
2 13.85 11.4
3 14.83 14.2
[1] https://bugs.launchpad.net/yade/+bug/813925
Anton
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https://bugs.launchpad.net/bugs/729079
Title:
Performance optimization of InsertionSortCollider
Status in Yet Another Dynamic Engine:
New
Bug description:
Sergei Dorofeenko (https://launchpad.net/~sergei.dorofeenko) found,
that InsertionSortCollider is probably is a "bottle neck" in
simulations with >10^5 number of particles even in many-threads mode.
http://www.mail-archive.com/yade-dev@xxxxxxxxxxxxxxxxxxx/msg06573.html
Сitation:
"...I did a perfomance test for parallel mode and results in no good.
Performance boost only about 40% from 1 thread to 4 thread for 200k
particles... Cause is a non-parallelised InsertionSortCollider, who
need about 80% time with 4 threads.
Results attached."
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