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Message #08295
Re: Omega with several scene instances
This is an interesting project. :)
Check this:
http://doc.bazaar.canonical.com/beta/en/tutorials/using_bazaar_with_launchpad.html
For uploading a new branch, simply type this from a versioned source folder:
bzr push lp:~userid/yade/branch-name
As a short term solution for ceguo, don't you think it should be
possible to run many instances of yade? The last problem only sounds
like a namespace problem. I don't have my head into this a.t.m., but
there is probably a workaround, no?
Bruno
On 06/02/12 10:53, Jan Stránský wrote:
> Hello,
>
> according to yade-users question #176993 and my future plans, I would
> like to change Omega class to be able to store several (arbitrary
> amount) of Scene objects. As it would be a core change, I would like to
> know your opinion about it.
>
> My plan is following:
> - the current usage should not change (so O.switchSimulation, O.reset,
> O.resetThisScene etc. will work as it works now)
> - a container storing pointers to Scene objects will be added to Omega
> (it will be empty initially) and corresponding methods will be
> implemented (e.g. O.addAnotherScene(), O.resetSceneNumber(nb),
> O.switchToSceneNumber(nb) etc.)
>
> Before actual committing, I would like to test it in separate branch and
> let you to test it as well (from this separate branch, but not influence
> trunk branch), but I have no experience in this branching.. could
> anybody write me a short tutorial? :-)
>
> Thanks in advance
>
> Jan
>
>
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--
_______________
Bruno Chareyre
Associate Professor
ENSE³ - Grenoble INP
11, rue des Mathématiques
BP 46
38402 St Martin d'Hères, France
Tél : +33 4 56 52 86 21
Fax : +33 4 76 82 70 43
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