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Message #10271
[Branch ~yade-pkg/yade/git-trunk] Rev 3754: Restoring the 2d version of growParticle previously erased by mistake..
------------------------------------------------------------
revno: 3754
committer: Jerome Duriez <jerome.duriez@xxxxxxxxxxxxxxx>
timestamp: Thu 2013-11-28 12:05:20 +0100
message:
Restoring the 2d version of growParticle previously erased by mistake..
modified:
py/_utils.cpp
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=== modified file 'py/_utils.cpp'
--- py/_utils.cpp 2013-11-28 09:47:48 +0000
+++ py/_utils.cpp 2013-11-28 11:05:20 +0000
@@ -546,6 +546,7 @@
py::def("setNewVerticesOfFacet",setNewVerticesOfFacet,(py::arg("b"),py::arg("v1"),py::arg("v2"),py::arg("v3")),"Sets new vertices (in global coordinates) to given facet.");
py::def("setContactFriction",Shop::setContactFriction,py::arg("angleRad"),"Modify the friction angle (in radians) inside the material classes and existing contacts. The friction for non-dynamic bodies is not modified.");
py::def("growParticles",Shop::growParticles,(py::args("multiplier"), py::args("updateMass")=true, py::args("dynamicOnly")=true, py::args("discretization")=15, py::args("integrateInertia")=true), "Change the size of spheres and sphere clumps by the multiplier. If updateMass=True, then the mass is updated. dynamicOnly=True is mandatory in many cases since in current implementation the function would crash on the non-spherical and non-dynamic bodies (e.g. facets, boxes, etc.). For clumps the masses and inertias are adapted automatically (for details of inertia tensor integration scheme see :yref:`clump()<BodyContainer.clump>`).");
+ py::def("growParticle",Shop::growParticle,(py::args("bodyID"),py::args("multiplier"), py::args("updateMass")=true), "Change the size of a single sphere (to be implemented: single clump). If updateMass=True, then the mass is updated.");
py::def("intrsOfEachBody",intrsOfEachBody,"returns list of lists of interactions of each body");
py::def("numIntrsOfEachBody",numIntrsOfEachBody,"returns list of number of interactions of each body");
py::def("TetrahedronSignedVolume",static_cast<Real (*)(const vector<Vector3r>&)>(&TetrahedronSignedVolume),"TODO");