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[Bug 1301443] Re: Spheres/Box contact : spheres ori suddenly set to NaN.

 

Is
https://github.com/yade/trunk/blob/master/pkg/dem/NewtonIntegrator.cpp#L235
not enough to avoid division by zero ?

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https://bugs.launchpad.net/bugs/1301443

Title:
  Spheres/Box contact : spheres ori suddenly set to NaN.

Status in Yet Another Dynamic Engine:
  New

Bug description:
  Hi,

  Please see and launch the attached script.
  Some spheres are falling into a box because of gravity. The simulation starts well, but when all particles are almost steady, wait for a few seconds and you will see that some of them who are in contact with the bottom wall will disapear. I spent some time to investigate and that's my preliminary conclusions :
  - it is fully reproducible
  - particles don't really disappear : their orientation is suddenly turned to Quaternion(Nan,Nan,Nan,2*pi). It's not linked with a high torque on them. All other attributes remains okay, and the other particles still can interact with it. If you manually set the orientation to a correct value after it disappears, it will appear again at the right place.
  - you can reproduce this with one sphere (uncomment the last line of the script and comment the previous paragraph) : let it fall then apply to it a little angVel : "O.bodies[-1].state.angVel=(0.,0.,0.001)". It will disappear after a few timesteps.
  - it's independent on the timestep value.
  - it's dependant on the interpenetration of the contact : if you increase the gravity or decrease the young modulus, you will be able to avoid this behaviour.

  Does somebody have an idea ? I think it's a rotation calculation
  issue, in a very specific geometric case.

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References