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Message #10790
Re: [Bug 1314736] Re: Segfault possibly in new parallel collider
2014-05-07 19:47 GMT+02:00 Bruno Chareyre <1314736@xxxxxxxxxxxxxxxxxx>:
> It was my suggestion in #2 Anton. Define the number of threads explicitely for the collider (in your script):
> collider.ompThreads=1
Yes, I confirm that.
> It will switch to 1-thread variant of the sort. Could you please confirm that it avoids the crash?
> If so, I will just make the switch automatic, so nobody has to worry about that.
That would be fine!
Anton
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https://bugs.launchpad.net/bugs/1314736
Title:
Segfault possibly in new parallel collider
Status in Yet Another Dynamic Engine:
New
Bug description:
I have got segfault, which is probably due to a new parallel collider.
It happened on my "local" version, which is not yet merged to the main
branch [1] (with ENABLE_LIQCONTROL=ON option), but it is unlikely due
to my changes.
Before the crash I have got the following warning several times:
ERROR /home/gladk/dem/yade/trunk/pkg/common/InsertionSortCollider.cpp:132 insertionSortParallel: parallel sort not guaranteed to succeed; in chunk 1 of 2, bound descending past half-chunk. Consider turning ompThreads=1 for thread safety.
....
....
Segmentation fault
I will try to provide the minimal script, which produces such
segfault. Bruno, maybe you have an idea, where it crashes?
[1] https://github.com/gladk/trunk
Thanks
Anton
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