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re:"off contact" interaction 2

 

Really sorry, don't take care of my question, there was a "f..." coma mistake...

Unfortunately, what do you think about this way of doing? There is probably a problem concerning the calculation time because the contactGeometry (normal, Radius) is calculated every time the boundingBoxes are interpenetrated, even if the interaction is not active, no?

Best regards, Luc
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