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Message #00180
re:"off contact" interaction 2
Really sorry, don't take care of my question, there was a "f..." coma
mistake...
Unfortunately, what do you think about this way of doing? There is
probably a problem concerning the calculation time because the
contactGeometry (normal, Radius) is calculated every time the
boundingBoxes are interpenetrated, even if the interaction is not
active, no?
Best regards, Luc
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