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Re: Compilation Problem

 

Omer Ardic said:     (by the date of Mon, 17 Jul 2006 21:52:55 +0300)

> At the beginning, I couldn't compile this example. Then I remembered that I
> have installed libQGLViewer from rpm. After, I removed this installation and
> compiled it from its source,  both  this  example and  yade compiled and
> run.
> 
> Now, I have another problem. When I press File->New Simulation (or Ctrl+N)
> not only the program but also my XWindow (KDE) crush. Any suggestion?

have you added all plugin folders?

http://yade.berlios.de/index.php?m=700:70:20

In next version all plugin folders will be detected automatically. I'm
sorry about this nuisance.


----------------------------------------------------------------
But KDE crashes? this is so strange... Have you fully recompiled yade
after reinstalling qglviewer?

Do you have working 3d hardware acceleration?
Type in the terminal (konsole):

   glxinfo | grep render

And the answer should be:

   direct rendering: Yes

-----------------------------------------------------------------
If you still got a crash, please do this: compile yade with debug
information:

http://yade.berlios.de/index.php?m=700:500:10

then send crash backtrace to this mailing list:

http://yade.berlios.de/index.php?m=700:500:20

because KDE crashes, we will take one more precaution, launch screen
before starting yade. So that the 'core' file will be produced
regardless of KDE crash:

   screen                      # (then press space)
   export LD_LIBRARY_PATH=....
   ulimit -c unlimited
   ./yade

and later, before running 'gdb ./yade ./core.53414' set LD_LIBRARY_PATH too.


If you got a crash, I'm really interested to see the crash backtrace,
because I thought that yade should currently work on all computers.

-- 
Janek Kozicki                                                         |
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