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Message #00308
Re: Compilation Problem
Omer Ardic said: (by the date of Mon, 17 Jul 2006 21:52:55 +0300)
> At the beginning, I couldn't compile this example. Then I remembered that I
> have installed libQGLViewer from rpm. After, I removed this installation and
> compiled it from its source, both this example and yade compiled and
> run.
>
> Now, I have another problem. When I press File->New Simulation (or Ctrl+N)
> not only the program but also my XWindow (KDE) crush. Any suggestion?
have you added all plugin folders?
http://yade.berlios.de/index.php?m=700:70:20
In next version all plugin folders will be detected automatically. I'm
sorry about this nuisance.
----------------------------------------------------------------
But KDE crashes? this is so strange... Have you fully recompiled yade
after reinstalling qglviewer?
Do you have working 3d hardware acceleration?
Type in the terminal (konsole):
glxinfo | grep render
And the answer should be:
direct rendering: Yes
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If you still got a crash, please do this: compile yade with debug
information:
http://yade.berlios.de/index.php?m=700:500:10
then send crash backtrace to this mailing list:
http://yade.berlios.de/index.php?m=700:500:20
because KDE crashes, we will take one more precaution, launch screen
before starting yade. So that the 'core' file will be produced
regardless of KDE crash:
screen # (then press space)
export LD_LIBRARY_PATH=....
ulimit -c unlimited
./yade
and later, before running 'gdb ./yade ./core.53414' set LD_LIBRARY_PATH too.
If you got a crash, I'm really interested to see the crash backtrace,
because I thought that yade should currently work on all computers.
--
Janek Kozicki |
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