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Re: Contact detection


> > (BTW you're probably the first person besides me to read that code.)>   
> Hehe. I'm sure Gallizzi read it before, and I read it before you too.

Galizzi?? I wrote InsertionSortCollider from scratch about 6 months ago.
(The original PersistentSAPCollider & friends were purged from the repo
afterwards; it was one of the worst code I've ever seen.)

> So, yes, it can be better, especially if we speak about very big 
> simulations and massive parallelism. But currently, this algorithm works 
> quite well with respect to overall performance.

Yes, it works well for our typical simulations, but what is "typical" is
given by the impossibility to have larger ones... (I would love to run
larger ones, for instance, but it is not feasible in the current state)