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Re: Gravity Triaxial

 

(sorry for first etc...)

chiara modenese a écrit :
// Apply gravity gradually
Vector3r gmax=Vector3r(0,-9810,0);
Vector3r deltag=Vector3r(0,0,0);
deltag=gmax/100; // apply the gravity in 100 steps
 if (fabs(g[1])<fabs(gmax[1]))
        {
            g=g+deltag;
        } else {               Omega::instance().stopSimulationLoop();
        }

Where are these lines ? In TriaxialCompressionEngine.cpp ?
And those :

gravityCondition->gravity = triaxialcompressionEngine->g; // set gravity to the value in triaxialcompressionEngine
rootBody->engines.push_back(gravityCondition);

In TriaxialTest.cpp (function generate) ?

If yes it's normal that it does not work at all... Because here you define (see what's going on with "generate" of the TriaxialTest) a simulation taking into account gravity, but with a value of g equals to (vector) zero...

What you wrote in TriaxialCompressionEngine (=first lines I quoted) can not modify the value of gravity applied by the GravityEngine (it even does not access to this Engine), which remains thus equal to 0...

Jerome



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