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::go function

 

Hi Vaclav,

a question on the function ::go used for instance in a contact law. Where is
actually this function declared? How does it work? For instance, I would
expect a loop over all the existing interactions.. (if IICR the action()
function was doing a loop in that sense). In the case of the ::go function
where do I find such loop? Just to know..

About the contact law. Exactly at which point the interaction becomes real?
In the InteractionGeometryFunctor, right? Why do we need to request a delete
of the interaction at the level of the contact law? Maybe this an old
question, but at the moment I am not able to access the mailing list
archive.

Another general question on the code. For my understanding I am trying to
start from the main file and reconstruct how the whole simulation works. Is
in the main file where everything starts from, right? Is in this file where
we create all the objects, call the engines and so on?

Thanks a lot! Chiara

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