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Message #02656
ids bodies contact
Hi all,
quick question on the ids of two bodies in contact. I took an example where
a box and a sphere get in contact. Then I simply switched the id of the two
and I checked the ids of the interaction. To put it better I obtained:
1) case
box -> id=0
sphere -> id=1
Interaction:
id1=0 (box)
id2=1 (sphere)
2) case (I switch ids, alias I change the sequence in which I append the two
bodies)
sphere -> id=0
box -> id=1
Interaction:
id1=1 (box) ---> why it is not id=0 as in the first case?
id2=0 (sphere)
My question is: how are assigned the ids of the contact once the interaction
is created?
Just to know..
cheers, Chiara
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