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Message #03618
material dispatching
Hello
I recently tried to mix frictional and cohesive bodies in the same
simulation.
It returned this :
/Yade [6]: terminate called after throwing an instance of
'std::runtime_error'
what(): Undefined or ambiguous InteractionPhysics dispatch for types
FrictMat and CohFrictMat.
/
Virtualy, it could have work : CFM inherits from FM, so that
Ip2_FM_FM_FP apply. Is it possible to implement this behaviour?
For now, I'd have to add an Ip2_FM_CFM_FP to workaround this. It would
be an exact copy of Ip2_FM_FM_FP.
Cheers.
Bruno
--
_______________
Bruno Chareyre
Associate Professor
ENSE³ - Grenoble INP
Lab. 3SR
BP 53 - 38041, Grenoble cedex 9 - France
Tél : +33 4 56 52 86 21
Fax : +33 4 76 82 70 43
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