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Re: [Question #165458]: problems with facet and calculation


Question #165458 on Yade changed:

    Status: Answered => Solved

Christian Jakob confirmed that the question is solved:
Ok I found out by my own how to rotate my plane facet to get a facet normal to (0.02,0.02,1):
(with a little help from google)

#rotation quaternion:
orientationFacet = Quaternion(Vector3(.01,.01,1),math.pi)
#create facet:

Isnt it possible to program something like a facetPlane, where the user
can give either 4 vertices or a normal and a origin point?!

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