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Re: [Question #211273]: How to fix clumps in a direction for 2D simulation

 

Question #211273 on Yade changed:
https://answers.launchpad.net/yade/+question/211273

Chareyre proposed the following answer:
I think I get it: aspherical rotation algorithm does not support partial
blocking. Try setting exactAsphericalRot=0 in Newton, and see if it's
better with blockedDOFs="yXZ".

And no, you should not block "Y" in 2D.

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