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Re: [Question #215627]: Translation and rotation engines

 

Question #215627 on Yade changed:
https://answers.launchpad.net/yade/+question/215627

Chareyre proposed the following answer:
Dear Mozhgan,
First, the collider stride mechanism is not well adapted to rotating walls. Try setting verletDist=0 in the collider to eliminate one possible source of problems.
If the problem persists, see if the problem is in the rotation engine by removing it, and simply rotating one wall by hand:
wall.state.rotVel=something
Does it ignore spheres again?

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