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Message #07755
[Question #230986]: Clump::updateProperties
New question #230986 on Yade:
https://answers.launchpad.net/yade/+question/230986
Hi,
I would like to make some modification to updateProperties function in clump.cpp line 99. First I wonder where the function is called. It seems not in NewtonIntegrator.cpp.
I guess if this function works, the properties of the clump, including inertia and mass, will be computated in each step based on clump members' (sphere) mass and position. But I found if I assigned the inertia and mass directly to the clump using O.bodies[clumpid].state.inertia=xxx, it keeps constant in later steps, won't be updated via sphere mass and position. Does that mean we can just give a right mass and inertia to the clump and it will be used in the movement computation always?
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