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Re: [Question #269942]: How calculate the repose angle

 

Question #269942 on Yade changed:
https://answers.launchpad.net/yade/+question/269942

    Status: Answered => Open

Seti is still having a problem:
Hi Christian,

Thank you for your reply, I have run your script. As you have mentioned
a scatter-plot window  opens however by clicking  at points nothing
happen.Would you please instruct me in this issue?

Here is my script:
#!/usr/bin/python
from yade import pack,utils#, qt
pred = pack.inAlignedBox((0,0,0),(20,200,20))
#create material
soil1 = CohFrictMat(young=1e10,poisson=0.2,frictionAngle=radians(0),density=2500.0,normalCohesion=1e6, shearCohesion=80e6,label='soil')
#color=(1,0,0) ----red color
#soil1 = FrictMat(young=1e6,poisson=0.4,frictionAngle=radians(30),density=2500.0,label='soil')
O.materials.append(soil1)
O.bodies.append(utils.wall(0,axis=1,sense=1))
O.materials.append(CohFrictMat(young=1e9,poisson=0.1, frictionAngle = radians(0) , label='wallmat'))
wallmat = O.materials[-1]

spheres=SpherePack()
spheres=pack.randomDensePack(pred,radius=1.1,material='soil',spheresInCell=1000,color=(1,0,0),returnSpherePack=True)
spheres.toSimulation()
#O.bodies.append(spheres)
#


#
O.engines=[
             ForceResetter(),#reset forces
             InsertionSortCollider([Bo1_Wall_Aabb(),Bo1_Sphere_Aabb()]),
             InteractionLoop(
                            [Ig2_Sphere_Sphere_ScGeom6D(),Ig2_Wall_Sphere_ScGeom()], # collision geometry
                            [Ip2_CohFrictMat_CohFrictMat_CohFrictPhys()], # collision "physics"
                            [Law2_ScGeom6D_CohFrictPhys_CohesionMoment(),Law2_ScGeom_FrictPhys_CundallStrack()] # contact law -- apply forces
                                            ),
                      # apply gravity force to particles
                            # damping: numerical dissipation of energy
                            NewtonIntegrator(damping=0.5,gravity=(0,-9.81,0)),
                            #qt.SnapshotEngine(fileBase='3d-',iterPeriod=200,label='snapshot'),
   # this engine will be called after 20000 steps, only once
                            #PyRunner(command='finish()',iterPeriod=20000)
]

# set timestep to a fraction of the critical timestep
# the fraction is very small, so that the simulation is not too fast
# and the motion can be observed
O.dt=1*utils.PWaveTimeStep()
#makeVideo(snapshot.snapshots,'3d.mpeg',fps=10,bps=10000)
# save the simulation, so that it can be reloaded later, for experimentation
#O.saveTmp()
O.save('Modified.txt.bz2')
#O.save('confinedState'+key+'.yade.gz')
from yade import qt
qt.View()
#O.run()
#from yade import qt
#qt.View()
#O.run()
# this function is called when the simulation is finished
#def finish():
   # snapshot is label of qt.SnapshotEngine
   # the 'snapshots' attribute contains list of all saved files
   #makeVideo(snapshot.snapshots,'3d.mpeg',fps=10,bps=10000)
   #O.pause()

# set parameters of the renderer, to show network chains rather than particles
# these settings are accessible from the Controller window, on the second tab ("Display") as well
#rr=yade.qt.Renderer()
#rr.shape=False

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