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Re: [Question #632092]: CohFrictMat fragile mode does not break interaction

 

Question #632092 on Yade changed:
https://answers.launchpad.net/yade/+question/632092

Janek Kozicki posted a new comment:
I keep a close eye on this. And this weekend I'll definitely start
working on https://answers.launchpad.net/yade/+question/619109

I was also wondering what to do then particles move away using the
initial overlap. I suppose that the safe option is a "user choice" and
implement several possible scenarios.

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