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Message #16178
Re: [Question #660289]: how to simulate a rigid body when use gtsPfacet and CohFrictMat
Question #660289 on Yade changed:
https://answers.launchpad.net/yade/+question/660289
Status: Open => Answered
Bruno Chareyre proposed the following answer:
Hi,
The results your report sound correct. If the falling object is very flexible it is deforming a lot. If it less flexible (e.g. thicker) it is deforming less. It sounds ok.
The question is a bit ambiguous since it describes a "rigid" body with reference to its Young modulus. So, should it be rigid (i.e. non deformable) or deformable?
In the first case you can just clump all PFacets together, else I'm not sure what you are looking for.
Regards
Bruno
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