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Re: [Question #661448]: randomdensepack exclusion from walls

 

Question #661448 on Yade changed:
https://answers.launchpad.net/yade/+question/661448

    Status: Needs information => Open

JOHN gave more information on the question:
Thank you for the reply,
the problem is that it doesnt output anything
i changed the radius to 
  		sp=pack.randomDensePack(pack.inAlignedBox((-10,40,3),20,50,10)),spheresInCell=1000,radius=.5,memoizeDb='/tmp/triaxPackCache.sqlite')

and now i get the much more informative

Traceback (most recent call last):
  File "calltest.py", line 8, in <module>
    run()
  File "/home/john/Desktop/yade/DONE/test.py", line 44, in run
    for c,r in sp:
TypeError: 'Body' object is not iterable


(+the rest of the warnigns)


my full code is


import sys
import os

os.system("ln -s /usr/bin/yade yadeimport.py")
from yadeimport import yade

import gts
from yadeimport import *
from yade import ymport
from yade import qt
import math
def printing():
	for b in O.bodies:
		if isinstance(b.shape,Sphere):
	     		print b.id,b.state.pos[0],b.state.pos[1],b.state.pos[2]


def run():
		
		
		
		facets = ymport.stl('maze4lid.stl')
		rod1 = O.bodies.append(facets)
		

		# converts facets to gts (see the other question)
		s = gts.Surface()
		for facet in facets:
		   vs = [facet.state.pos + facet.state.ori*v for v in facet.shape.vertices]
		   vs = [gts.Vertex(v[0],v[1],v[2]) for v in vs]
		   es = [gts.Edge(vs[i],vs[j]) for i,j in ((0,1),(1,2),(2,0))]
		   f = gts.Face(es[0],es[1],es[2])
		   s.add(f)
		print s.is_closed()
		threshold = 1e-3
		s.cleanup(threshold)
		print s.is_closed()
		assert s.is_closed()
		a=(0,-9.81,0)
		# use gts to filter spheres
		pred = inGtsSurface(s)
  		sp=pack.randomDensePack(pack.inAlignedBox((-10,40,3),(20,50,10)),spheresInCell=1000,radius=.5,memoizeDb='/tmp/triaxPackCache.sqlite')
		# remove spheres completely inside walls
		for c,r in sp:
		   if pred(c,0):
		      continue
		   O.bodies.append(sphere(c,r))

		# remove spheres partially inside walls
		O.dt = 0
		O.step() # interactions are created afterwards
		toErase = set()
		for i in O.interactions:
		   b1,b2 = [O.bodies[i] for i in (i.id1,i.id2)]
		   if any(isinstance(b.shape,Facet) for b in (b1,b2)): # if facet is involved, delete
		      toErase.add(b1)
		      toErase.add(b2)
		toErase = [b for b in toErase if isinstance(b.shape,Sphere)] # delete just spheres
		for b in toErase: # delete the spheres
		   O.bodies.erase(b.id)
		O.engines=[


		   ForceResetter(),
		   InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]),
		   InteractionLoop(
		# handle sphere+sphere and facet+sphere collisions
		      [Ig2_Sphere_Sphere_ScGeom(),Ig2_Facet_Sphere_ScGeom()],
		      [Ip2_FrictMat_FrictMat_FrictPhys()],
		      [Law2_ScGeom_FrictPhys_CundallStrack()]
		   ),
		   NewtonIntegrator(gravity=(0,-9.81,0),damping=0.4, label='newtonInt'),
		  # PyRunner(iterPeriod=5,command='printing()'),
 		   VTKRecorder(fileName='/home/john/Desktop/yade/DONE/vis/3d-vtk-',recorders=['spheres'],iterPeriod=100),
   		   PyRunner(iterPeriod=1,command='gravity(a)'),
 		   PyRunner(iterPeriod=1,command='checkAndDelete()'),


		]
		O.dt=.8*PWaveTimeStep()
		O.step()
		



def irun(num):


	
		O.run(num,1)
		print O.time
		#printing()

def strategy():
		a=(9.81,0,0)
		return a
def gravector(a):
	b=a
	


def gravity(a):
			
			newtonInt.gravity = a



def checkAndDelete():
	   for b in O.bodies:
		if isinstance(b.shape,Sphere):
	     		 x,y,z = b.state.pos
	    		 if  y<-90: # modify this condition to your needs
	       			 O.bodies.erase(b.id)



and is called via a python script


import sys
import os
from test import *
from yadeimport import *


a=(9.81,0,0)
run()
irun(1000)
a=(0,-9.81,0)
irun(3000)

(which worked untill the randomdensepack addition)

Cheers 
John

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