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Message #16616
[Question #663143]: Grid connections error/bug?
New question #663143 on Yade:
https://answers.launchpad.net/yade/+question/663143
Why, in my code, do half of the nodes/grid connections just disappear once the fixed BC is turned of?
I notice the same thing with CohesiveCylinderSphere.py (gridConnections) in the examples/grid folder [*].
In the for loop:
for i in linspace(0,L,nL):
nodesIds.append( O.bodies.append(
gridNode([i,0,0],rCyl,wire=False,fixed=False,material='gridNodeMat') ) )
If you change the axis as such:
for i in linspace(0,L,nL):
nodesIds.append( O.bodies.append(
gridNode([0,i,0],rCyl,wire=False,fixed=False,material='gridNodeMat') ) )
or:
for i in linspace(0,L,nL):
nodesIds.append( O.bodies.append(
gridNode([0,0,i],rCyl,wire=False,fixed=False,material='gridNodeMat') ) )
All middle nodes and the grid connection disappear once you hit play. Is this a bug?
My Complete Code:
from yade import qt
from yade.gridpfacet import *
import numpy as np
qt.View()
### Engines need to be defined first since the function gridConnection creates the interaction
O.engines=[
ForceResetter(),
InsertionSortCollider([
Bo1_Sphere_Aabb(),
Bo1_GridConnection_Aabb(),
]),
InteractionLoop(
# Geometric interactions
[
Ig2_GridNode_GridNode_GridNodeGeom6D(),
Ig2_Sphere_GridConnection_ScGridCoGeom(), # used for the cohesive sphere-cylinder interaction
],
[
# Interaction phusics
Ip2_CohFrictMat_CohFrictMat_CohFrictPhys(setCohesionNow=True,setCohesionOnNewContacts=False),
],
# Interaction law
[
Law2_ScGeom6D_CohFrictPhys_CohesionMoment(),
Law2_ScGridCoGeom_CohFrictPhys_CundallStrack(), # used for the cohesive sphere-cylinder interaction
]
),
NewtonIntegrator(gravity=(0,-9.81,0),damping=0.3,label='newton'),
PyRunner(command='main()',initRun=1000),
]
O.dt=5e-07
O.materials.append(CohFrictMat(young=8e5,poisson=0.3,density=4e3,frictionAngle=radians(30),normalCohesion=1e5,shearCohesion=1e5,momentRotationLaw=True,label='grass')) ## Properties Need to be corrected
blen = 0.21230 ## Length of Ball pit
bhei = .025 ## Height of Ball pit
#rCyl = (0.00635+0.003175)/4 ## Lump with of "grass" on back is 1/4 X 1/8 inch, Note 4 is due to radius times two average of the two.
rCyl = 0.0026 ## Grass was about 1.2 [mm] wide
nL = 4 ## No exact Number here, just trial and error
L = bhei ## Height of spheres
### Grass Creation
### Create all nodes first :
nodesIds=[]
idxc = -1
x_gap = 0.009 ## Between lumps is roughly 9 [mm]
z_gap = 0.01905 ## Between lines of backing is .75 inch apart
range_x = int(math.floor(blen/x_gap)) ## finding the range for x
range_z = int(math.floor(blen/z_gap)) ## finding the range for z
cen_z = -(range_z/2)*z_gap ## Allows the "box" of grass to be center in Z
#sys.exit()
for ii in range(0,range_z):
cen_x = -(range_x/2)*x_gap # Allows the "box" of grass to be center in X
for jj in range(0,range_x):
for y in np.linspace(0,L,nL):
nodesIds.append(O.bodies.append(gridNode([cen_x,y,cen_z],rCyl,wire=False,fixed=False,material='grass')))
idxc += 1
d = idxc*nL ## Start of grass fiber
cen_x += x_gap
#### Now create connection between the nodes
for k,j in zip(nodesIds[d:d+nL-1],nodesIds[d+1:nodesIds[-1]+1]):
O.bodies.append(gridConnection(k,j,rCyl,material='grass'))
cen_z += z_gap
for kk in range(0,len(nodesIds)): ## First Blocking all DOF's until balls fall around.
O.bodies[nodesIds[kk]].state.blockedDOFs='xyzXYZ'
def main():
print "Turning on Grass"
for kk in range(0,len(nodesIds)):
O.bodies[nodesIds[kk]].state.blockedDOFs='' ## Unblocking all DOF's
for kk in range(0,len(nodesIds),nL):
O.bodies[nodesIds[kk]].state.blockedDOFs='xyzXYZ' ## Blocking DOF's for Bottom nodes
[*]
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