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Message #16912
Re: [Question #665405]: Parallelism inconsistency
Question #665405 on Yade changed:
https://answers.launchpad.net/yade/+question/665405
Status: Needs information => Solved
JOHN confirmed that the question is solved:
Hi,
thanks again. My example is unfortunately not easily given in minimal form.
The simulation itself just creates a hexagonal packing, imports an stl, substracts spheres that are in or partially in the walls and runs with the following engine
O.engines=[
ForceResetter(),
InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]),
InteractionLoop(
# handle sphere+sphere and facet+sphere collisions
[Ig2_Sphere_Sphere_ScGeom(),Ig2_Facet_Sphere_ScGeom()],
[Ip2_FrictMat_FrictMat_FrictPhys()],
[Law2_ScGeom_FrictPhys_CundallStrack()]
),
NewtonIntegrator(gravity=(0,-9.81,0),damping=0.4,
label='newtonInt'),
the tricky part is an outside function that calculates rotations which is not easily given in minimal form
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