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Message #16953
Re: [Question #665540]: particles partially in the wall
Question #665540 on Yade changed:
https://answers.launchpad.net/yade/+question/665540
Status: Solved => Open
JOHN is still having a problem:
minimal working example follows
def run(name,boundaries,r,gap,numStepsPerIteration):
facets = ymport.stl(name)
rod1 = O.bodies.append(facets)
# converts facets to gts (see the other question)
s = gts.Surface()
for facet in facets:
vs = [facet.state.pos + facet.state.ori*v for v in
facet.shape.vertices]
vs = [gts.Vertex(v[0],v[1],v[2]) for v in vs]
es = [gts.Edge(vs[i],vs[j]) for i,j in
((0,1),(1,2),(2,0))]
f = gts.Face(es[0],es[1],es[2])
s.add(f)
print s.is_closed()
threshold = 1e-3
s.cleanup(threshold)
print s.is_closed()
assert s.is_closed()
# use gts to filter spheres
pred = inGtsSurface(s)
sp=pack.regularHexa(pack.inAlignedBox((boundaries[0],boundaries[2],boundaries[4]),(boundaries[1],boundaries[3],boundaries[5])),radius=r,gap=gap)
# remove spheres completely inside walls
for b in sp:
if pred(b.state.pos,0):
continue
O.bodies.append(b)
# remove spheres partially inside walls
O.dt = 0
O.step() # interactions are created afterwards
toErase = set()
for i in O.interactions:
b1,b2 = [O.bodies[i] for i in (i.id1,i.id2)]
if any(isinstance(b.shape,Facet) for b in (b1,b2)): #
if facet is involved, delete
toErase.add(b1)
toErase.add(b2)
toErase = [b for b in toErase if
isinstance(b.shape,Sphere)] # delete just spheres
if not restart:
for b in toErase: # delete the spheres
O.bodies.erase(b.id)
#generate the initial global index list
for b in O.bodies:
if isinstance(b.shape,Sphere):
loc2glob.append(b.id)
O.engines=[
ForceResetter(),
InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]),
InteractionLoop(
# handle sphere+sphere and facet+sphere collisions
[Ig2_Sphere_Sphere_ScGeom(),Ig2_Facet_Sphere_ScGeom()],
[Ip2_FrictMat_FrictMat_FrictPhys()],
[Law2_ScGeom_FrictPhys_CundallStrack()]
),
NewtonIntegrator(gravity=(0,-9.81,0),damping=0.4,
label='newtonInt'),
]
O.dt=.8*PWaveTimeStep()
O.step()
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