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Message #18780
Re: [Question #677876]: FrictPhys disable in contact
Question #677876 on Yade changed:
https://answers.launchpad.net/yade/+question/677876
Status: Needs information => Open
Pawel gave more information on the question:
Hi Jan,
thank you for your message
in c++ i have function VppSaveInteractions with code
FOREACH(const shared_ptr<Interaction>& I, *scene->interactions){
if(I)
{
const shared_ptr<Body>& b1 = Body::byId(I->getId1(),scene);
const shared_ptr<Body>& b2 = Body::byId(I->getId2(),scene);
State* st1 = static_cast<State*>(b1->state.get());
State* st2 = static_cast<State*>(b2->state.get());
FrictPhys* physFP = dynamic_cast<FrictPhys*>(I->phys.get());
cout << "phys "<< physFP;
}
It is only a part of longer code but here i need to gest phys becouse I want to save normal and shear force from connection.
the pointer physe is 0
here is the python script
# basic simulation showing sphere falling ball gravity,
# bouncing against another sphere representing the support
os.environ['OMP_NUM_THREADS']='8'
import math
import random
# DATA COMPONENTS
promien_k = 0.0002
promien_f = 0.00015/2
young_k = 1e9
poisson_k = 0.25
density_k = 1040
frictAngle = atan(0.6)
O.materials.append(FrictMat(young=young_k, poisson=poisson_k, density=density_k, frictionAngle=atan(0.3), label='kula'))
O.bodies.append([
utils.sphere(center=(0,0,0),radius=promien_k,fixed=True,material='kula')
],)
O.bodies.append([
utils.sphere(center=(0.2*promien_k,0,2*promien_k),radius=promien_k,fixed=False,material='kula')
],)
O.dt=utils.PWaveTimeStep()
#########################################
nazwaPliku = "wyniki/kule"
nazwaPlikuIter = "wyniki/Kule_iter_30z"
############### Parametry zapisu c++ ########
print("DT do zapisu")
step = O.dt
PiterSave = 10 #ile zapisow w pliku
PtimeSr = 3*step
PtimeStart = 0. #start zapisu
PdeltaTime = 0.005 #1000*step #skok miedzy zapisami
TimeStartAll=1000000
DeltaTimeAll=10000
################################
################################
# FUNCTIONAL COMPONENTS
# simulation loop -- see presentation for the explanation
O.engines=[
VppSaveInteractions(fileName=nazwaPlikuIter, iterSave= PiterSave, timeSr = PtimeSr, timeStart = PtimeStart, deltaTime= PdeltaTime,timeStartAll = TimeStartAll,deltaTimeAll = DeltaTimeAll ),
ForceResetter(),
InsertionSortCollider([Bo1_Sphere_Aabb(aabbEnlargeFactor=1),Bo1_Wall_Aabb(),Bo1_Facet_Aabb()]),
InteractionLoop(
[Ig2_Sphere_Sphere_ScGeom6D(interactionDetectionFactor=1.3),
Ig2_Wall_Sphere_ScGeom(),Ig2_Facet_Sphere_ScGeom6D()],
[Ip2_FrictMat_FrictMat_FrictPhys(),
Ip2_CohFrictMat_CohFrictMat_CohFrictPhys(setCohesionNow=True,setCohesionOnNewContacts=True),
],
[Law2_ScGeom_FrictPhys_CundallStrack(),
]
),
# apply gravity force to particles
GravityEngine(gravity=(0,0,-9.81)),
# damping: numerical dissipation of energy
NewtonIntegrator(damping=0.2)
]
# set timestep to a fraction of the critical timestep
# the fraction is very small, so that the simulation is not too fast
# and the motion can be observed
# save the simulation, so that it can be reloaded later, for experimentation
O.saveTmp()
Gl1_Sphere.stripes=True
Gl1_Sphere.quality=1
yade.qt.Controller(), yade.qt.View();
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