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Re: [Question #680398]: Inertia Tensor for clumps with Intersecting Spheres

 

Question #680398 on Yade changed:
https://answers.launchpad.net/yade/+question/680398

Bokkisa Srinivas Vivek posted a new comment:
Dear Jan, thanks for your confirmation.

I think inertia of all the voxels are calculated w.r.t Global Coordinate
System (GCS) only. Using parallel axis theorem inertia at principal axis
of voxel is translated to GCS.   (Line 178)

After computing the centre of mass (C.O.M) of the clump, the inertia is
translated again to the C.O.M.  (Line 215)

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