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Message #19829
Re: [Question #681119]: code of penetrationVolume in yade
Question #681119 on Yade changed:
https://answers.launchpad.net/yade/+question/681119
Deepak posted a new comment:
Hi,
a quick tip: you can use the grep command to look for files, variable names etc. in your present directory.
So you can look for penetrationVolume in trunk/pkg or trunk like this : In terminal type : grep -r 'penetrationVolume' which gives me these results:
(pyvirtual)dkunhappan@dt-com012:~/yadeTrunk/trunk/pkg$ grep -r
'penetrationVolume'
dem/Polyhedra_Ig2.cpp: bang->penetrationVolume=min(A->GetVolume(),B->GetVolume());
dem/Polyhedra_Ig2.cpp: bang->penetrationVolume=volume;
dem/Polyhedra_Ig2.cpp: bang->penetrationVolume=volume;
dem/Polyhedra_Ig2.cpp: bang->penetrationVolume=volume;
dem/Polyhedra.hpp: ((Real,penetrationVolume,NaN,,"Volume of overlap [m³]"))
dem/Tetra.hpp: ((Real,penetrationVolume,NaN,,"Volume of overlap [m³]"))
dem/Tetra.hpp: ((Real,penetrationVolume,NaN,,"Volume of overlap [m³]"))
dem/Tetra.hpp: bool checkVertexToTriangleCase(const Triangle tA[4], const Point pB[4], const Segment sB[6], Vector3r& normal, Vector3r& contactPoint, Real& penetrationVolume);
dem/Tetra.hpp: bool checkEdgeToEdgeCase(const Segment sA[6], const Segment sB[6], const Triangle tA[4], const Triangle tB[4], Vector3r& normal, Vector3r& contactPoint, Real& penetrationVolume);
dem/Tetra.hpp: bool checkEdgeToTriangleCase1(const Triangle tA[4], const Segment sB[6], const Point pB[4], Vector3r& normal, Vector3r& contactPoint, Real& penetrationVolume);
dem/Tetra.hpp: bool checkEdgeToTriangleCase2(const Triangle tA[4], const Triangle tB[4], const Segment sA[6], const Segment sB[6], Vector3r& normal, Vector3r& contactPoint, Real& penetrationVolume);
dem/Tetra.hpp: bool checkVertexToEdgeCase(const Point pA[4], const Segment sA[6], const Triangle tA[4], const Segment sB[6], const Triangle tB[4], Vector3r& normal, Vector3r& contactPoint, Real& penetrationVolume);
dem/Tetra.hpp: bool checkVertexToVertexCase(const Point pA[4], const Point pB[4], const Segment sA[6], const Triangle tA[4], const Triangle tB[4], Vector3r& normal, Vector3r& contactPoint, Real& penetrationVolume);
dem/Polyhedra.cpp: if(!(contactGeom->equivalentPenetrationDepth > 1E-18) || !(contactGeom->penetrationVolume > 0)) {
dem/Polyhedra.cpp: Real prop = std::pow(contactGeom->penetrationVolume,volumePower);
dem/Polyhedra.cpp: fprintf(fin,"volume\t%e\n",contactGeom->penetrationVolume);
dem/Tetra.cpp: Real& penetrationVolume)
dem/Tetra.cpp: penetrationVolume = TetrahedronVolume(v);
dem/Tetra.cpp: if (penetrationVolume > .5*vol) { penetrationVolume = vol-penetrationVolume; }
dem/Tetra.cpp: Real& penetrationVolume)
dem/Tetra.cpp: penetrationVolume = TetrahedronVolume(p);
dem/Tetra.cpp: Real& penetrationVolume)
dem/Tetra.cpp: penetrationVolume = v1 + v2 + v3;
dem/Tetra.cpp: contactPoint = (v1*cg1 + v2*cg2 + v3*cg3) / penetrationVolume;
dem/Tetra.cpp: Real& penetrationVolume)
dem/Tetra.cpp: penetrationVolume = v1 + v2 + v3;
dem/Tetra.cpp: contactPoint = (v1*cg1 + v2*cg2 + v3*cg3) / penetrationVolume;
dem/Tetra.cpp: Real& penetrationVolume)
dem/Tetra.cpp: penetrationVolume = v1 + v2 + v3;
dem/Tetra.cpp: contactPoint = (v1*cg1 + v2*cg2 + v3*cg3) / penetrationVolume;
dem/Tetra.cpp: Real& penetrationVolume)
dem/Tetra.cpp: penetrationVolume = v1 + v2;
dem/Tetra.cpp: contactPoint = (v1*cg1 + v2*cg2) / penetrationVolume;
dem/Tetra.cpp: geom->penetrationVolume = V; \
dem/Tetra.cpp: geom->penetrationVolume = (Real)-1.;
dem/Tetra.cpp: bang->penetrationVolume=V;
dem/Tetra.cpp: if ( geom->flag == 0 || geom->penetrationVolume <= 0. ) {
dem/Tetra.cpp: Real& un=geom->penetrationVolume;
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